介绍:
我们知道 Mac 中预览图片的时候可以使用多指触控对图片进行拉伸和旋转。
在 iOS 中、我们可以让手指在图中的相对位置保持不变,从而将这三个操作统一起来,更方便的实现编辑功能。
演示地址:http://www.pgyer.com/Hu8O
参考资料:cpp-test 中的 multitouch
To-do: 如何支持沿着一个方向的拉伸(三指?)
代码:
首先定义支持编辑操作的 MySprite
类。
struct MySprite : public Sprite{ static MySprite* _target; static vector<Vec2> _pos; static vector<Node*> _pot; static double _dist2, _atan2; bool isMoveable, isZoomable, isRotatable; void onTouchesBegan(const std::vector<Touch*>& touches, cocos2d::Event *event); void onTouchesMoved(const std::vector<Touch*>& touches, cocos2d::Event *event); void onTouchesEnded(const std::vector<Touch*>& touches, cocos2d::Event *event); void onTouchesCancelled(const std::vector<Touch*>& touches, cocos2d::Event *event); void init2(bool,bool,bool); };
注意到不同于单点触控、多点触控的 onTouchesBegan()
方法似乎没有返回函数、因此我们需要手动纪录一下 _target。
当作用在多个对象上时,只操作最上层的。
_dist2
用来记录两指之间的距离,用来实现放大。
_atan2
用来记录两只之间的角度,用来实现旋转。
#include "HelloWorldScene.h" #include "cocostudio/CocoStudio.h" #include "ui/CocosGUI.h" #include "Audio.h" #include "Template.h" #include "Global.h" USING_NS_CC; void addAroundEdge(Sprite* t){ Size s = t->getContentSize(); auto e = DrawNode::create(); auto radius = 1; auto color = Color4F(0, 0, 0, 1.0f); auto lb = Vec2(0, 0), rb = Vec2(s.width, 0); auto lt = Vec2(0, s.height), rt = Vec2(s.width, s.height); e->drawSegment(lb, rb, radius, color); e->drawSegment(lb, lt, radius, color); e->drawSegment(rb, rt, radius, color); e->drawSegment(lt, rt, radius, color); e->setName("edge"); t->addChild(e); } /* void MySprite::init(string s){ } */ vector<Vec2> MySprite::_pos; vector<Node*> MySprite::_pot; MySprite* MySprite::_target; DB MySprite::_atan2, MySprite::_dist2; void MySprite::init2(bool _isMoveable = 1, bool _isZoomable = 1, bool _isRotatable = 1){ isMoveable = _isMoveable; isZoomable = _isZoomable; isRotatable = _isRotatable; auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesBegan = CC_CALLBACK_2(MySprite::onTouchesBegan, this); listener->onTouchesMoved = CC_CALLBACK_2(MySprite::onTouchesMoved, this); listener->onTouchesEnded = CC_CALLBACK_2(MySprite::onTouchesEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener->clone(), this); addAroundEdge(this); } static const Color3B* s_TouchColors[5] = { &Color3B::YELLOW, &Color3B::BLUE, &Color3B::GREEN, &Color3B::RED, &Color3B::MAGENTA }; struct TouchPoint : public Node { TouchPoint(const Vec2 &touchPoint, const Color3B &touchColor) { DrawNode* drawNode = DrawNode::create(); auto s = Director::getInstance()->getWinSize(); Color4F color(touchColor.r/255.0f, touchColor.g/255.0f, touchColor.b/255.0f, 1.0f); /*drawNode->drawLine(Vec2(-s.width, touchPoint.y), Vec2(s.width, touchPoint.y), color); drawNode->drawLine(Vec2(touchPoint.x, -s.height), Vec2(touchPoint.x, s.height), color); drawNode->drawDot(touchPoint, 3, color);*/ drawNode->drawLine(Vec2(-s.width, 0), Vec2(s.width, 0), color); drawNode->drawLine(Vec2(0, -s.height), Vec2(0, s.height), color); drawNode->drawDot(Vec2(0, 0), 3, color); addChild(drawNode); } static TouchPoint* touchPointWithParent(Node* pParent, const Vec2 &touchPoint, const Color3B &touchColor) { auto pRet = new (std::nothrow) TouchPoint(touchPoint, touchColor); pRet->setContentSize(pParent->getContentSize()); pRet->setAnchorPoint(Vec2(0.0f, 0.0f)); pRet->autorelease(); return pRet; } }; void MySprite::onTouchesBegan(const std::vector<Touch*>& touches, Event *event) { auto target = static_cast<MySprite*>(event->getCurrentTarget()); for (auto &touch: touches) { auto location = touch->getLocation(); Point locationInNode = target->convertToNodeSpace(touch->getLocation()); Size s = target->getContentSize(); Rect rect = Rect(0, 0, s.width, s.height); if (!rect.containsPoint(locationInNode)){ return; } } if (_target != nullptr && _target != target) return; for (auto &touch: touches) { auto location = touch->getLocation(); Point locationInNode = target->convertToNodeSpace(touch->getLocation()); //点击范围判断检测 Size s = target->getContentSize(); Rect rect = Rect(0, 0, s.width, s.height); auto touchPoint = TouchPoint::touchPointWithParent(this, location, *s_TouchColors[touch->getID()%5]); touchPoint->setName("touchPoint"); Global::game->addChild(touchPoint); touchPoint->setPosition(location); _pos.PB(location), _pot.PB(touchPoint); } _target = target; if (_pos.size() == 2){ //log("%.2f %.2f %.2f %.2f\n", _pos[0].x, _pos[0].y, _pos[1].x, _pos[1].y); _dist2 = _pos[0].getDistance(_pos[1]); Vec2 d = _pos[1] - _pos[0]; _atan2 = atan2(d.y, d.x); } } void MySprite::onTouchesMoved(const std::vector<Touch*>& touches, Event *event) { auto target = static_cast<MySprite*>(event->getCurrentTarget()); if (target != _target) return; if (_pos.empty()) return; vector<Vec2> new_pos; for( auto &item: touches) { //if (state[item] == false) continue; auto touch = item; auto location = touch->getLocation(); Point locationInNode = target->convertToNodeSpace(touch->getLocation()); //点击范围判断检测 Size s = target->getContentSize(); Rect rect = Rect(0, 0, s.width, s.height); //if (!rect.containsPoint(locationInNode)) continue; new_pos.PB(location); } if (_pos.size() != new_pos.size()) return; REP(i, _pos.size()){ _pot[i]->setPosition(new_pos[i]); } if (_pos.size() == 1){ // 平移... // log("%.2f %.2f %.2f %.2f", target->getPosition().x, target->getPosition().y, (t->getPosition() - target->_pos).x , (t->getPosition() - target->_pos).y ); target->setPosition(target->getPosition() + (new_pos[0] - _pos[0])); _pos = new_pos; } else if (_pos.size() == 2){ auto target = static_cast<Sprite*>(event->getCurrentTarget()); auto new_dist2 = new_pos[0].getDistance(new_pos[1]); target->setScale((DB)target->getScale()/_dist2*new_dist2); _dist2 = new_dist2; //log("%.2f %.2f %.2f\n", _dist2, new_dist2, target->getScale()/_dist2*new_dist2); Vec2 d = new_pos[1] - new_pos[0]; DB new_atan2 = atan2(d.y, d.x); target->setRotation( target->getRotation() - (new_atan2 - _atan2) / PI * 180); _atan2 = new_atan2; } } void MySprite::onTouchesEnded(const std::vector<Touch*>& touches, Event *event) { auto target = static_cast<MySprite*>(event->getCurrentTarget()); while (Global::game->getChildByName("touchPoint") != nullptr){ Global::game->getChildByName("touchPoint")->removeFromParent(); } _pos.clear(); _pot.clear(); _target = nullptr; /*for ( auto &item: touches ) { //if (state[item] == false) continue; auto touch = item; auto pTP = s_map.at(target); if (pTP == nullptr) continue; pTP->removeFromParent(); s_map.erase(target); }*/ /*for ( auto &item: touches ){ state.erase(item); }*/ } void MySprite::onTouchesCancelled(const std::vector<Touch*>& touches, Event *event) { onTouchesEnded(touches, event); } void LongTouch::upd(){ if (counter > 0){ if (--counter == 0){ Audio::playSE("coin.mp3"); } } } Scene* HelloWorld::createScene() { auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene; } void HelloWorld::update(float dt){ longTouch->upd(); return; } bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !LayerColor::initWithColor(Color4B(255, 255, 255, 255))) { return false; } Global::game = this; longTouch = new LongTouch; auto size = Director::getInstance()->getWinSize(); auto t1 = static_cast<MySprite*>(Sprite::create("star_on.png")); t1->init2(); t1->setPosition(size / 2); addChild(t1); auto t2 = static_cast<MySprite*>(Sprite::create("star_on.png")); t2->init2(); t2->setPosition(Vec2(size.width / 2 - 100, size.height / 2 - 100) ); addChild(t2); auto t3 = static_cast<MySprite*>(Sprite::create("star_on.png")); t3->init2(); t3->setPosition(Vec2(size.width / 2 + 100, size.height / 2 + 100) ); addChild(t3); /* auto _touchListener = EventListenerTouchOneByOne::create(); _touchListener->setSwallowTouches(true); _touchListener->onTouchBegan = [&](Touch* touch, Event* event){ auto target = static_cast<Sprite*>(event->getCurrentTarget()); Point locationInNode = target->convertToNodeSpace(touch->getLocation()); Size s = target->getContentSize(); Rect rect = Rect(0, 0, s.width, s.height); //点击范围判断检测 if (rect.containsPoint(locationInNode)) { longTouch->counter = 20; longTouch->target = target; return true; } return false; }; _touchListener->onTouchEnded = [&](Touch* touch, Event* event){ if (longTouch->counter == 0) return; longTouch->counter = 0; Audio::playSE("error.mp3"); }; _eventDispatcher->addEventListenerWithSceneGraphPriority(_touchListener->clone(), t); scheduleUpdate(); */ return true; }