某岛

… : "…アッカリ~ン . .. . " .. .
August 20, 2021

GameCreator 存储相关

        var saveData = [Game.getSaveData(), now, Game.currentScene.id, worldSaveData, playerVarialbeData, playerData, SinglePlayerGame.sceneDatas, audioInfo, triggerEventData, sceneObjectData, gameCommandData, sceneStatus, packageCustomData, needLoadUIs];
        saveData = ObjectUtils.depthClone(saveData);